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Atom portfolio
Igor B. Fernandes.
Web application for investment management with support to many stock exchanges. Developed in Go, MongoDB, Vue, HTML, CSS and Javascript/Typescrit. -
Narval Engine
Game engine written in C++ and OpenGL, supporting multi-threaded CPU path tracing, volumetric GPU path tracing and real-time Physically Based Rendering (PBR). It features a scene and node Editor, multiple materials, 3D object files, BVH for fast traversal of primitives and much more.
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Vulkan RTX using Ray queries Demo
Igor B. Fernandes.
Minimal single file Vulkan RTX demo on how to do shadows using ray queries.
An approximation to multiple scattering in volumetric illumination towards real-time rendering
Igor B. Fernandes under the orientation of Marcelo Walter (UFRGS) and Pierre Poulin (UdeM).
My master's work at UFRGS consisted of a perceptual analysis of volumetric rendering using the
CIELAB
metric.
This study led to the proposition of a new real-time algorithm to approximate multiple scattering.
A Bucket LBVH Construction and Traversal Algorithm for Volumetric Sparse Data
Igor B. Fernandes and Marcelo Walter.
In 33rd Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI).
DOI: 10.1109/SIBGRAPI51738.2020.00014
CPU based ray tracing
Igor B. Fernandes.
Ray tracing implementation from the article "Ray Tracing in One Weekend" by Peter Shirley alongside
some
other additions and improvements.
Math lib
Igor B. Fernandes
Small implementation of common math functions in order to study how those are approximated and their
performance implications.
2D game engine Narval development in OpenGL and Java
Igor B. Fernandes and Maria Adriana V. de Lima (Orientator)
Final work dissertation required to graduate in Computer Science at Universidade Federal de
Uberlândia
(UFU).
Ludum Dare 42
Igor B. Fernandes and Iasmin B. Fernandes.
Entry at Ludum Dare 42th edition. Competition held for two days where you have to create a game from
scratch given a theme. Done on early versions of my own personal 2D game engine Narval.
Ludum Dare 41
Igor B. Fernandes and Iasmin B. Fernandes.
Entry at Ludum Dare 41th edition. Competition held for two days where you have to create a game from
scratch given a theme. Done on early versions of my own personal 2D game engine Narval.
Post-Occupancy Evaluation in Residential Buildings using an Interactive Interface and Mobile Devices
Aline de S. Lima Abreu, Miguel H. de Brito Pereira, Igor B. Fernandes,
Maria Adriana V. de Lima and Simone Barbosa Villa.
WICSI - Workshop de Iniciação Científica em Sistemas de Informação.
Eron guias
Igor B. Fernandes.
Huge website created and held by me for a few years at eronguias.com. It contained tutorials, an
item
database and other useful tools such as maps and worker calculators for the game Black Desert
Online.
Como você mora?
Igor B. Fernandes et. al.
Scientific initiation at Universidade Federal de Uberlândia (UFU). Developed of a mobile app using
Corona SDK in Lua.